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Xbox SmartGlass nabs Android update, now supports 7-inch or larger tablets, stops screen sleep

Xbox SmartGlass nabs update, now supports 7inch or larger tablets, alwayson Experiences

Microsoft’s SmartGlass for Android app has just hit version 1.5 thanks to a fresh update on Google Play. The app, which lets users control their XBox via a smartphone or tablet, will now be optimized to work on 7-inch and larger Android tablets. Other new features include an (unfortunately-worded) “always-on” Smartglass Experiences state, which actually just prevents your handset or slate from sleeping while they’re running, along with bug fixes and “numerous design and usability improvements.” We’ll have to give it a further play to see if there’s anything juicy buried in the latter, but meanwhile, you can grab it at the break.

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Source: Google Play

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Google Drive SDK version 2 supports Android and iOS apps, common file tasks

Google Drive SDK version 2 supports Android and iOS apps, common file tasks

Virtually every corner of the Google universe is being touched at Google I/O, and that now includes Google Drive. A version 2 update to the Drive SDK gives Android and iOS developers the option of building the cloud storage into their mobile apps, whether it’s downloads, uploads or on-the-spot edits. The programming interface has likewise been expanded as a whole to handle everyday file duties, such as conversions, copying and revision handling. Web-only users are taken care of with support for embedded shares and opening Google documents in any given software that will take the exportable formats. The updated Drive SDK is ready to go, with a flood of apps either coming or already here — if you want to hop on the bandwagon, just take a peek at the source link.

Google Drive SDK version 2 supports Android and iOS apps, common file tasks originally appeared on Engadget on Thu, 28 Jun 2012 01:18:00 EDT. Please see our terms for use of feeds.

Permalink Google Developers Blog  |  sourceGoogle Drive SDK  | Email this | Comments

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Galaxy cluster research supports Einstein’s Theory of Relativity on a cosmic level

In one small win for Einstein, one giant win for mankind, scientists at the Niels Bohr Institute have proved his General Theory of Relativity on a cosmic scale through their research of large galaxy clusters. Accordingly, the clusters — which are the largest known gravity-bound objects — have such a strong pull that they should cause light to “redshift,” or proportionally increase in wavelength, shifting towards the red end of the visible spectrum. To test it, researchers measured beams from 8,000 clusters, revealing that they do indeed cause a change in light’s wavelength, supporting Einstein’s theory to a T. One good turn deserves another, right Albert? Armchair cosmologists can hop on over to the source link to learn more.

Galaxy cluster research supports Einstein’s Theory of Relativity on a cosmic level originally appeared on Engadget on Fri, 30 Sep 2011 02:08:00 EDT. Please see our terms for use of feeds.

Permalink Forbes  |  sourceNiels Bohr Institute  | Email this | Comments

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Galaxy cluster research supports Einstein’s Theory of Relativity on a cosmic level

In one small win for Einstein, one giant win for mankind, scientists at the Niels Bohr Institute have proved his General Theory of Relativity on a cosmic scale through their research of large galaxy clusters. Accordingly, the clusters — which are the largest known gravity-bound objects — have such a strong pull that they should cause light to “redshift,” or proportionally increase in wavelength, shifting towards the red end of the visible spectrum. To test it, researchers measured beams from 8,000 clusters, revealing that they do indeed cause a change in light’s wavelength, supporting Einstein’s theory to a T. One good turn deserves another, right Albert? Armchair cosmologists can hop on over to the source link to learn more.

Galaxy cluster research supports Einstein’s Theory of Relativity on a cosmic level originally appeared on Engadget on Fri, 30 Sep 2011 02:08:00 EDT. Please see our terms for use of feeds.

Permalink Forbes  |  sourceNiels Bohr Institute  | Email this | Comments

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Google Voice app now supports iPad and iPod touch, brings Click2Call

So, how exactly does a voice app work on devices without any cellular ties? Glad you asked! Google has just updated the iOS Google Voice app to include support for the iPod touch and iPad, but neither of them can make cellular calls directly. Instead, you can use the app to initiate GVoice calls with a nearby phone. The process is known as Click2Call — users simply click any ‘Call’ button within the app and then choose which of their phones they want to ring. It’s probably more time consuming than just grabbing your phone from the start, but hey, there it is. In other news, the app now disables text forwarding when you enable Push Notifications (to avoid double alerts), and there’s a new Do Not Disturb option in the Settings tab for those who’d prefer to disconnect. Hit the iTunes link below to get your download on, and let us know how things shake out in comments.

Google Voice app now supports iPad and iPod touch, brings Click2Call originally appeared on Engadget on Tue, 14 Dec 2010 15:29:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceGoogle Mobile Blog, iTunes  | Email this | Comments

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Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related

Google’s really been big today on emphasizing that Gingerbread is better than ever for game development, and that’s already bearing itself out thanks to a page culled from the Android 2.3 SDK where we see a handful of new keycodes in the system clearly targeted for gaming: L1, L2, R1, R2, Select, Start, and so on. Does it have anything to do with the Sony Ericsson Zeus Z1 and all the PlayStation phone noise, though? We imagine it lays some of the groundwork, but all told, it’s hard to say — after all, PlayStation famously uses shapes for its primary controls, and we wouldn’t be surprised if Sony were working on a separate development environment of some sort for PlayStation-branded titles rather than letting it all flow through the official Android SDK proper. We also don’t yet know whether Sony Ericsson’s gaming efforts are coming in the Gingerbread or the Honeycomb timeframe (though we’re definitely expecting news next February at MWC), but one way or another, game devs should find it a little easier now to map the controls they need.

Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related originally appeared on Engadget on Mon, 06 Dec 2010 19:14:00 EDT. Please see our terms for use of feeds.

Permalink Android Central  |  sourceAndroid Developers  | Email this | Comments

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