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Samsung Galaxy Note 10.1 to receive Android 4.1 with Premium Suite (video)

Samsung teases Android 41 with Premium Suite for Galaxy Note 101

Samsung has already begun delivery of Android 4.1 for the Galaxy Note 10.1 in some parts of the world, but in a move that’ll no doubt add to the anticipation, the company has now revealed Premium Suite as an accompaniment to the OS upgrade. Along with Jelly Bean, users can expect greater Multi Window functionality, which brings the ability to open up to 16 apps at a time, each which can be moved, resized and pinned to remain on top. Samsung’s Air View is also incorporated within Premium Suite, which allows users to preview appointments, emails, video and the like by hovering the S Pen above the screen. Not to stop there, Samsung is also upping the ante with new additions such as Easy Clip, Quick Command, Photo Note, Paper Artist and an enhanced S Note app. No definitive timeline is known for Samsung’s rollout of Premium Suite and Android 4.1, although it’s now clear that “soon” can’t come quickly enough. In the meantime, be sure to hop the break to preview all the new features that are on deck.

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Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Alberto Apostoli Golf 2 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Hole in One is a project for golf lovers. The concept of the design is based on the idea that golf is part of a lifestyle and needs a special space. The project was conceived and designed for a specific and sophisticated target that loves the outdoors and a particular kind of luxury. The design aimed at creating accommodation facilities meeting the requirements of refined and peculiar golfer users. A true personal golf resort offers a mini-course inside the suite, as well as an “intelligent” bedroom displaying state-of-the-art technology, a real home spa to regenerate the mind and the body after a long day. Alberto Apostoli presents a new kind of luxury, less noisy and luminescent, but rich as well, due to the refinement of materials, technological solutions and strong integration of emotion and function.

Alberto Apostoli Golf 3 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

On the left side, the suite showcases a circular bed in leather, a built-in Jacuzzi, a bathroom with columns washbasins and full height video screens. On the other side, a wellness space by Technogym, emotional shower and a glazed/wooden sauna made in cedar and slate were carried out. The space is finished in a white and green floor, planks of old wood, green walls and a wallpaper, especifically designed by Apostoli, and these elements enrich the interior space horizontally and vertically. [Photos and information provided by Alberto Apostoli]

Alberto Apostoli Golf 11 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in OneAlberto Apostoli Golf 12 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Alberto Apostoli Golf 8 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

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Alberto Apostoli Golf 4 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Alberto Apostoli Golf 1 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Alberto Apostoli Golf 7 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in OneAlberto Apostoli Golf 9 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

 

Alberto Apostoli Golf 14 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

Alberto Apostoli Golf 10 Ultra Luxurious Suite Simulating a Personal Golf Resort: Hole in One

 

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Creative Suite gets Decked in Couture

Creative Suite, Before and After

Adobe Creative Suite needs no introduction: we all use it, and we all desperately try to keep up with their upgrades and their rising price tags. This week Adobe launched its latest version, CS6, which includes a whopping 19 applications and is divided in four main suites. Like its predecessors, CS4 and CS5, the packaging and graphics have been designed by San Francisco, CA-based Tolleson Design, who have put together a very comprehensive case study with video and behind the scenes here — some of the more relevant images are included in this post.

Creative Suite

The different creative suites.

Creative Suite

Creative Suite

All main applications.

Creative Suite

The systems for each application.

Creative Suite

Heroes.

Creative Suite

Supporting graphics.

Creative Suite

“Totems.”

We wanted to impact every touchpoint in the CS experience, so we proposed that Adobe look beyond software — celebrating the creative freedom of its users and the emotional power of the creative process. Being truly committed to creativity, Adobe embraced the idea.
Tolleson Case Study

Of the three CS identities that Tolleson has designed CS4 is probably the best. Stark and minimal, with just enough visual candy to keep it interesting. CS5 was fine, but you can see the move into more complex territory. And now we have CS6, which is completely over the top in more ways than one. Some good, some bad. Let’s start with the bad. The main focus is on the “Heroes.” Extremely pretty men and women that have been Adobe-fied with filters and crazy effects — some pretty impressive, others impressively annoying — who inhabit the packaging and advertising. Nothing makes me feel more distant from a product than people I don’t relate to and these beings have nothing to do with the hours I spend in InDesign, Illustrator, Photoshop, Dreamwever, and Acrobat. They are not anything I aspire to in who I am or the kind of work I want to do. I doubt I am alone. One of the assumptions that I am guessing Adobe made is that its audience has grown beyond just graphic designers and their dominance on the design and production software market has led to a more mainstream consumer, so something more generally aspirational or something that looks like you could pluck it out of a newsstand next to Us Weekly will have more appeal. To my eyes, CS6 has jumped the shark.

Despite my dislike of the Heroes, the system that Tolleson has designed is quite amazing and ambitious. I especially like the broken typography and fragmented graphics, which harken back to postmodernism and dot-com era shenanigans but combines them in a mature way — if that makes sense at all. Throughout the applications there is a strong energy and everything ties together very well. I know I sound contradicting and, indeed, I’m torn. I want to like this all the way, but the üher fashion approach just turned me off too much.

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Switched On: A suite segment for PlayStation games

Each week Ross Rubin contributes Switched On, a column about consumer technology.

One thing that has set Sony apart from its home console rivals has been the extended lifecycles of its hardware. Riding the momentum of a massive install base, both the PlayStation and PlayStation 2 each kept selling strong nearly a decade after their debut, and years after their respective successors were introduced. In fact, as late as 2009, Audiovox began offering a PS2 integrated into an aftermarket ovehead car video system with a 10″ screen. Sony could pursue this strategy in home consoles because the PS2 was the runaway unit volume leader of its generation. Not so with the PSP.

When Sony introduced the PlayStation Portable, it entered a portable console market with fierce, entrenched competition from the incumbent Nintendo, and the powerful widescreen handheld was outsold by the Nintendo DS and its later derivatives. Sony couldn’t attain the market share it needed to steamroll existing competition.

With Sony’s announcements this week, however, the PlayStation purveyors seem to have found a way to take their one-two punch on the road with a strategy that takes the PSP and segments its evolution.

Continue reading Switched On: A suite segment for PlayStation games

Switched On: A suite segment for PlayStation games originally appeared on Engadget on Sat, 29 Jan 2011 23:00:00 EDT. Please see our terms for use of feeds.

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